Gamitronics, the company behind the Metaverse PartyNite, has implemented generative artificial intelligence (AI) in its existing metaverse platform. The new feature termed Brahamand (Sanskrit word for The Universe) aims to help users create virtual 3D worlds quickly and effectively with just text prompts. With generative AI, one can now automatically generate variations of assets to add more range to virtual worlds. This tool takes the text input and runs it through a machine learning algorithm. Not just the 3D world but AI is capable of creating popular event types within those 3D worlds as well. Users can customize the created scene or event as well.
The goal of the technology is to empower users to create richer and more immersive virtual worlds with less effort and with less involvement of the platform owner. Users will be able to input commands such as “build a shopping mall” or “create a theater” and the AI will create a visually stunning 3D world based on their inputs and provide various options. The tool, called Brahamand, enables developers and businesses to enter their descriptions into a text box and generate 3D scenes or build 3D worlds as per their needs. This means that users can bring their stories to life without needing to have any 3D or coding skills. This tool possesses potential to democratize the media and entertainment industry and give creative minds the ability to tell their stories visually without any technical barriers.
Brahamand is going to be the living proof that we are living in creators’ era where creators can quickly and easily generate a range of design options, evaluate them, and refine them until they find the right fit for their needs
Rajat Ojha, CEO of Gamitronics
Rajat Ojha, CEO of Gamitronics said, “Brahamand is going to be the living proof that we are living in creators’ era where creators can quickly and easily generate a range of design options, evaluate them, and refine them until they find the right fit for their needs. This means that creators can focus more on the creative process and less on the technical details, freeing them up to explore and experiment with new ideas. This tool has endless potential for industries such as gaming, architecture, interior design, e-commerce and more. And it could revolutionize the way we create and experience virtual environments by making it more accessible and intuitive for everyone.”
The launch of Brahamand aims to enable the company to offer a wider range of services to users and create an interactive community for players. With the goal of reaching 100 million users by next year, the platform-based model will provide more opportunities for growth and revenue. The shift to this model represents a significant step for Gamitronics’ future growth where the focus on building tools and brands, corporates, celebrities or end users come and create the world they want to live in or operate in and that truly is the beginning of a permissionless world.
He added, “However, we want the usage of Brahamand within PartyNite only but we are experimenting with animation studios, previz and architectural companies and might extend the capabilities of the tool to them if the test results are as positive as they are in PartyNite. Being an avid gamer, I can see huge potential in dynamic user generated content where fans of multiple properties can bring their favorite characters in the kind of setting they want.”
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